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Traps, Stealths and Ability Cards


Traps are invisible objects that are placed on a field the owner has conquered and that are triggered when an opponents card walks over them. Until triggered, the opponent neither sees that a card was played, nor that energy was paid. Traps are discarded when triggered.

Stealth Cards are similar to traps as they also stay hidden for the opponent after being activated. A Stealth Card has a certain triggering event that causes the cards effect to activate automatically (regardless of which players turn it is), after which the Stealth is revealed and discarded.

Abilities work just like spells, however they are learned when drawn just like evolutions or fusions. That means their effects can be activated without discarding the card (they still have costs).



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