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Abilities


In addition to that, some minions have abilities that grant them some powers. These abilities are:

Flying: If this card can still move this turn, it can forgo all those moves to fly one field in any direction, ignoring walls.
Momentum: When defeating a minion, this card can still move and even attack with the leftover damage (When attacking a 15 health minion with 20 attack, the momentom-card will have 5 leftover damage and can move and deal them to the next target).
Counter: When this card is attacked, the attacker also takes damage. The damage is listed on the icon.
Range: This card can attack minions who are further away. Unless stated otherwise, this does not mean this card can attack minions behind walls.
Equip: This card can turn into equipment and equip other minions by being near them.
Invisible: Your opponent can't see this card. However, they can still attack it or target it for an effect if possible. Once it deals or takes damage, it becomes visible..
Burrow: This card can burrow itself in the ground, becoming invisible and untargetable for attacks and effects, but unable to move or attack. It can also unborrow again.
Building: This is less of an ability and more of a classification. A building can't be placed on a players starting position, but can instead be set on any field its owner has conquered. Buildings don't have levels, but are treated as if they were level 3.
Linear: This card can only move into one direction per turn.
Other effects are stated in the cards text.



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