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Abilities
In addition to that, some minions have abilities that grant them some
powers. These abilities are:
Flying:
If this card can
still move this turn, it can forgo all those moves to fly one field in
any direction, ignoring walls.
Momentum:
When defeating a minion, this card can still move and even attack with
the leftover damage (When attacking a 15 health minion with 20 attack,
the momentom-card will have 5 leftover damage and can move and deal
them to the next target).
Counter:
When this card is attacked, the attacker also takes damage. The damage
is listed on the icon.
Range:
This card can attack minions who are further away. Unless stated
otherwise, this does not mean this card can attack minions behind
walls.
Equip:
This card can turn into equipment and equip other minions by being near
them.
Invisible:
Your opponent can't see this card. However, they can still attack it or
target it for an effect if possible. Once it deals or takes damage, it
becomes visible..
Burrow:
This card can burrow itself in the ground, becoming invisible and
untargetable for attacks and effects, but unable to move or attack. It
can also unborrow again.
Building:
This is less of an ability and more of a classification. A building can't be placed on a players starting position, but can instead be
set on any field its owner has conquered. Buildings don't have levels, but are treated as if they were level 3.
Linear:
This card can only move into one direction per turn.
Other effects are stated in the cards text.
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