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Players
Each
player
starts the game with 100 health points and 50 energy. The energy is
required to play cards and will be generated at the end of each players
turn. Old energy is never lost, so it is possible to save energy for
later turns. The energy gained equals 5 per starting point (normally 3
per player) + 1 for each field conquered. At the beginning of each
game, both players draw 6 cards and one additional card at the
beginning of each turn. A deck contains 30 to 40 cards (the test deck
has exactly 30 cards) and when a player has drawn his entire deck, they
can't draw for 5 turns before his entire discard pile is shuffled back
into his deck. There are several different types of cards that will be
explained later: Minions, Evolutions, Fusions, Spells, Permanents,
Equipments, Traps, Stealths, Labyrinths and Abilities.
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