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Players


Each player starts the game with 100 health points and 50 energy. The energy is required to play cards and will be generated at the end of each players turn. Old energy is never lost, so it is possible to save energy for later turns. The energy gained equals 5 per starting point (normally 3 per player) + 1 for each field conquered. At the beginning of each game, both players draw 6 cards and one additional card at the beginning of each turn. A deck contains 30 to 40 cards (the test deck has exactly 30 cards) and when a player has drawn his entire deck, they can't draw for 5 turns before his entire discard pile is shuffled back into his deck. There are several different types of cards that will be explained later: Minions, Evolutions, Fusions, Spells, Permanents, Equipments, Traps, Stealths, Labyrinths and Abilities.



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